HARE HUNT / ZAJCOBRANÍ

- CZ MANUÁL PDF
- EN MANUAL PDF

A card game about hiding, dodging, and delivering steely glares.

- The game is designed for 2 or more PLAYERS.
- Shuffle and deal the CARDS. Each player starts with a maximum of 5 CARDS—like the fingers on one hand.
- Create a face-down DRAW PILE from the remaining CARDS. Next to it, create an imaginary face-up DISCARD PILE. When the DRAW PILE runs out, shuffle the DISCARD PILE and use it as the new DRAW PILE.
- The PLAYER who most recently spotted a hare, a rabbit, or a king goes first.
- The PLAYER plays any CARD from their hand.
- The played CARD is resolved according to the card functions described on the other side of these instructions.
- Then, the PLAYER places the played CARD onto the DISCARD PILE and draws a new CARD from the DRAW PILE = DISCARD and DRAW.
- It is now the next PLAYER'S turn.
- Once a PLAYER'S card count reaches 0, that PLAYER is eliminated from the game.
- The last PLAYER remaining in the game wins.
- Bonus packs add CARDS to the game.

BASIC PACK

7x RIGHT
Change the direction of play to clockwise.

7x LEFT
Change the direction of play to counterclockwise.

5x HOUSE
Place the HOUSE CARD face-up in front of the PLAYER. The PLAYER is protected from the effects of STARE, BACK, and TREE CARDS. During their next TURN, the PLAYER discards the HOUSE CARD and draws a new one.

6x TREE
The NEXT PLAYER must skip their TURN unless they play another TREE CARD.

3x STARE (MORAL DAMAGE)
The next or previous PLAYER's MAX HAND SIZE is reduced by 1. The PLAYER targeted by STARE discards 1 CARD and does not draw. Multiple STARE CARDS can be played during a single TURN.

2x TAPTAP
If a PLAYER is targeted by a STARE CARD, they can play a TAP-TAP CARD to prevent the damage. Discard the TAP-TAP CARD and draw a new one.

1x BACK
The PLAYER chooses any PLAYER, selects any CARD from their hand, reduces that player's MAX HAND SIZE by 1, takes the card, and increases their own MAX HAND SIZE by 1. The TAP-TAP CARD does not work against this.

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Mighty CARDs